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The example above is the location of Tripwire's public redirect server which will host several near complete and complete custom maps. To get custom maps to show up in the change level section of web admin, admins will need to add a data store for the game in
The client map file (and not any supporting packages) must be renamed as a file. A data store looks like the following example: As a redirect server can be a Linux machine, it is very important admins have the closing forward slash in the URL as well as spell all map names in lowercase.
Now unless users already have the cooked client map files installed manually or previously downloaded in their clients cache, the server will need to be set up to redirect clients without the map to download it from a redirect server.
To enable this, the admin must open the file and add a new section near the bottom of the file. HTTPDownload] and should look like this: Where the Redirect To URL is a web location that is a repository of the client map files.
When a server goes from a custom map to a custom map, clients will download the second custom map, however there is a bug where the client will just see the "connecting" screen without any updated information about downloading the custom map until it is downloaded and begins to load.
A redirect server needs fast speeds and as much bandwidth as possible, but little else.
Game Map Cycles=(Maps=("TE-Apartments","FF-Barracks","CD-Station","TE-Spartanovka","TE-Commissars House","CD-Red October Factory","TE-Gumrak","FF-Station","CD-Pavlovs House","TE-Red October Factory","CD-Barracks","TE-Station","CD-Fallen Fighters","FF-Grain Elevator","TE-Barracks","CD-Commissars House","TE-Fallen Fighters","CD-Gumrak","CD-Apartments","TE-Grain Elevator","CD-Grain Elevator","TE-Pavlovs House","CD-Spartanovka"), Round Limits=(1,1,1,2,1,3,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,2,3)) The first part specifies the exact maps and their game types, while the round limits section (which has to match the number of maps in the cycle) determines how many rounds you want each map to play. 0 = Only fire at human designated tarts, 1 = Only Hull MG can fire at human designated targets, 2 = Only Main Cannon can fire at human designated targets, 3 = AI will never engage, 4 = Only Hull MG will engage at will, 5 = Only Main Cannon will engage at will, 6 = All AI will engage at will By default webadmin will listen on port 8080 on the IP of the game server using, but you'll want to customize this port for multiple servers on the same IP.
The file can be found under \ROGame\Config\ This file controls all the various game elements that can be configured by admins in Red Orchestra 2: Heroes of Stalingrad.
From game modes such as Classic or Action to spectating options and death cams, everything can be set up to the admins liking from this file.
First admins will want to configure this file to update the Web Admin, server password and other settings that you do have access to.
Here is an example of a very simple settings admins will want to change first: Sets the level of Punkbuster security.
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If no admin pass was set, the admin will not be able to log in. Web Admin]: Start the server once to generate a new ROMulti